In this Course we go over the workflow for generating realistic interior renderings. We start by setting up the Sun and Sky system and adjusting the Camera Exposure. In the next step we use Portal Lights to make it easier for V-Ray to calculate the illumination coming through the windows..
We covers the subject of creating realistic shaders. We start with using and finetuning the materials in the V-Ray Material Library. Next we will build some of the most commonly used materials starting from scratch. We will also delve into procedural textures, bump and displacement mapping. Finally we will see how to save materials in the Material Library for later use.